﻿using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GameTools.Data.ConfigData
{
    public class XiYouConfig
    {
        [JsonProperty("Path")]
        public PathConfig Path { get; set; } = new PathConfig();
    }

    public class PathConfig
    {
        [JsonProperty("OneKeyExportBatPath")]
        public string OneKeyExportBatPath { get; set; }

        [JsonProperty("ExcelToLuaJsonPath")]
        public string ExcelToLuaJsonPath {  get; set; }

        [JsonProperty("ExcelPath")]
        public string ExcelPath {  get; set; }
    }
}
